It looks like the folks over at AAAGames have recently picked up one of my most
played games when I was in high school, Tremulous. It's basically a
first-person shooter set in a space-like arena (usually, though there are
some maps on the contrary), but the catch is that one team consists of
aliens while the other consists of humans. The gameplay significantly
differs between the two teams, and aliens are especially unique as they
are unable to use weaponry (so humans primarily attack from range while
aliens are melee). Tremulous also allows you to build structures to
assist allies and impede opponents, which is where team strategies come
The original developers of Tremulous have all but stopped development on
this game. Due to this, the playerbase has stagnated significantly. A few
groups have picked up where they basically left off and started developing
new games like Unvanquished and TremZ. TremZ seems to have fallen off
the face of the planet now, though, without a release.
Unvanquished is still in alpha, but it is playable and has gained popularity
lately. It's runs on the Daemon engine, developed in house as a Quake 3
engine with XreaL features. New models were introduced, and you can also
play against AI. It remains open source and moddable. Their forum is
AAAGames have also started developing Tremulous 2. It looks like they
will be recreating it from scratch on Unreal Engine 3 (the original uses
ioquake3), with new artwork. It appears, though, that Tremulous 2 will
not be open source or free to play. That personally puts me off from
the game, since it basically removes the chance of porting the KoRx
mod to Tremulous 2. They also are not going to support Linux, which in
itself is a seriously bad move considering the Tremulous playerbase
consisted of several Linux users. If you're interested in contributing to
it, they have started a Kickstarter campaign to raise money. That page
is also pretty lengthy about what they're planning to make.
So, to recap, here are the differences between the two:
- UV is open source, while Trem2 is not.
- Both will be using different models
- Trem2 claims to be like the original (physics and balance wise I believe),
UV has made changes where needed. I haven't seen how Trem2 is pulling this off
specifically, since it looks pretty different from the original.
- UV uses a combination of ioquake3 and XreaL, Trem2 uses Unreal Engine 3
- Trem2 does not support Linux.
- UV is free to play, Trem2 is not.
- UV is moddable, Trem2 lets you mod skins but not the gameplay.
- UV has a release already. Trem2 has an estimated release timeframe of Q4 2014.
- Trem2 has an in-game shop that handles real money for user-created mods, amongst other things.